Thursday, 5 March 2020

Normality (MS-DOS)

Normality PC title logo
Developer:Gremlin|Release Date:1996|Systems:DOS

This week on Super Adventures, I've reached my last proper game post of the year. I mean it's not the last thing I'll be writing for the site, there's another article coming next week, but this is the last time I'll be going through the first hour or so of one game, showing off screenshots along the way. Until next year anyway.

Oh, I'm playing Normality by the way, in case the title stamped up there didn't give it away. The logo jitters around in game and I was tempted to make my image animated to show it off, but then I realised I didn't need another ugly distracting GIF on my front page for weeks. I learned that lesson back when I did that Amiga Fighting Games article.

My GOG orders history page claims that I bought Normality two years ago and I'm sure it's probably right, though what it doesn't know is that I only got the game so that I could write about it here... and then I forgot. Until now! I've only got a vague idea of what the game even is, but the love I've seen it get online put it on my radar and I have a feeling that even if it pisses me off I'm going to get some good screenshots out of it.

The game has a story and puzzles, and if you keep reading you're going to find SPOILERS for the first couple of hours of both. Just so you know.

Read on »
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Storium Theory: Inverting The Trope

We've seen it before.

A young hero has an older mentor, who taught the hero everything the hero knows. The mentor takes on a mission, and is captured, or killed, or goes missing, or what-have-you. Now the hero has to step up and save the day.

It's a trope.

It's a trope for a reason. It's a pretty powerful story. There's a personal connection between the hero and the mission - a need to carry on after a person the hero respects, perhaps, or redeem the person's reputation, or even rescue the person. It ties the hero more deeply to the tale than if the hero had simply taken the mission himself in the first place.

There's nothing particularly wrong with tropes, even with tropes that are used extremely often. Frequently, tropes are tropes because they are powerful and beneficial to stories. They give additional emotional impact. They create interesting character types. They give us connections to stories.

But for all those reasons, they can also be extremely powerful when inverted.

Consider the above trope. And consider these others:
  • The combatant has to save the non-combatant.
  • The parent has to rescue their young child.
  • The lawyer has to figure out the conspiracy entrapping their client.
  • The detective has to discover the secrets of the corrupt corporation.
You've seen all these stories. And oftentimes, they're good stories. There's nothing inherently wrong with using these tropes - they can lead to gripping, emotionally affecting tales.

But let's look at taking each of the tropes I've mentioned and turning them around:
  • The older mentor's successor takes a mission and is captured/killed or goes missing, and the mentor must now take the mission in his place.
  • The non-combatant has to somehow rescue the combatant.
  • The young child must figure out how to rescue their parent.
  • The client must figure out a conspiracy that has even enveloped their lawyer.
  • The corporation is being menaced by a corrupt detective, and an employee must figure out how to clear its name.
These sound interesting, don't they? In some cases, they give us natural questions that are inherently intriguing. Take the "non-combatant has to rescue the combatant" one...if the combatant, i.e. someone trained in battle, is in trouble...it's going to be extremely dangerous for a non-combatant, i.e. someone not trained in battle, to come to the rescue. We'll wonder how this person is possibly going to accomplish their goal against such odds.

And sometimes, they're interesting just because they play with our usual sympathies. In a battle between a corporation and a detective, we're pretty hardwired to sympathize with the detective - large organizations are generally things we mistrust instinctively. If one's being investigated, there's always a background thought of "well, there's probably something going on there, right?" So if a story plays with that, and has the corporation innocent and the detective corrupt, it twists our sympathies around.

Sometimes, these inverted tropes can become so popular that they then become tropes themselves (I'm sure that you've seen at least some examples of each of the "inverted" stories I mentioned, too). But the point stands: When you find yourself thinking about using a trope, consider for a moment how you might invert it. Sometimes, an inversion of a trope can be just as powerful, or more powerful than the trope itself.

When you're creating a story concept, or a character concept, tropes are going to come into play. You'll find yourself slotting characters into recognized boxes, consciously or unconsciously. And that's fine. But take a little time to think about what you might be able to do if you turn the trope on its head instead. Maybe it won't fit your story, or maybe it won't give you the ideas you need...if so, that's fine. Write your story the way you write your story. But maybe, just maybe, an inverted trope will give you some inspiring story or character ideas, something that excites you and will excite your fellow players and readers.

So take some time. Look at the tropes you find yourself using, and think about how to invert them. When you walk a well-trodden path, look for the points where you can step off or make it lead to a different destination. You can get some excellent stories from tropes...but you can get some excellent stories by twisting them around, too.
Read More :- "Storium Theory: Inverting The Trope"

PG 206, Bobby Is Going Home!

Today for the first time I delve into what I originally thought was a PAL exclusive game, Bobby Is Going Home by Bit Corporation. Music and fun, what more could you want? Special thanks to Flanders 72, a punk band from Brazil. They are a great band that has a song called Bobby Is Going Home, which they let me use for the show. You can buy the track at their Bandcamp site, as well as all of their other music, so please support them! Next up will be Crypts of Chaos by 20th Century Fox. Please send your feedback to 2600gamebygame@gmail.com by the end of the day, 30 September. Thank you all so much for listening, and for your patience.

Pertinent Links

Bobby Is Going Home on Atarimania
Ample Ace Co. web site
Supergame VG 2800
Supergame VG 3000
No Swear Gamer 413 - Bobby Is Going Home
No Swear Gamer Bobby Is Going Home gameplay
Kulihat ibu pertiwi
Flanders 72 - Bobby Is Going Home video
Flanders 72 on Bandcamp
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Wednesday, 4 March 2020

IKEA BEDROOM SET - NOVVVAS

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Meet Commodore's VIC(-20), The Friendly Computer




When Commodore made the PET-2001, they made a computer that found some success in the market, especially in Europe.  The PET turned into a series, but it was an all-in-one PC that came with a monochrome monitor and was rather an expensive product.  Commodore wanted to expand to more of a mass-market, and they designed the Commodore VIC-20, the first personal computer to sell for less than $300.  The VIC was very successful when it was released in 1981, becoming the first computer to sell over one million systems.  Its low price and feature set (color graphics, 4-channel sound) helped it to outsell its competitors.  But it days in the limelight were short-lived due to the arrival of its successor, the Commodore 64.  Having acquired a VIC-20, let's take a look at some of the practical issues with using it.


Read more »
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wanabidiiplace.blogspot.com: Increase the number of visitors

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I believe you would like to come top on searches for keywords related to: 
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I guarantee you will see a drastic change in your search ranking and traffic once these issues are fixed. Also, this is one time, so no paying Adwords every month.

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I also prepared a Free Website Audit Report for your website. If you are Interested I can show you the report.

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Tuesday, 3 March 2020

Your February Search performance for wanabidiiplace.blogspot.com

Your February performance
on Google Search
816
Clicks (web)
33.3K
Impressions (web)
1.79K
Pages with
first impressions
(estimated)
How do people find you?
Top growing queries
Compared to previous month
+24 clicks (web)
+9 clicks (web)
Top performing queries
Learn about your audience
Devices
By clicks (web)
Desktop Mobile Tablet
209 598 9
Full report
Top countries
By clicks (web)
Tanzania
472
India
51
Kenya
36
Full report
Google search type
By clicks
Web
816
Image
49
Video
0
Keep exploring your data to identify new opportunities
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