Thursday, 23 May 2019
Pinball FX3 - Williams Pinball Vol. 4: New Flipper Movement Physics Video - IGN Video
Read More :- "Pinball FX3 - Williams Pinball Vol. 4: New Flipper Movement Physics Video - IGN Video"
And I'm Still Losing...
What's going on everyone!?
Read More :- "And I'm Still Losing..."
Today for the #2019gameaday challenge my lovely wife, beautiful daughter and I played a game of Hero Realms with the Wizard, Thief and Ranger expansions.
Unfortunately, I still cant post pictures unless they're screenshots because there is an error with the blogger app but rest assured I really did lose, lol!
Trinity ended up killing me and doing a great job as usual but this time Sam ended up finishing her off before she could regain any health and take her mother out as well.
As always, thank you for reading and don't forget to stop and smell the meeples! :)
-Tim
Obscure Collection [Complete + MULTi5 Languages] For PC [4.9 GB] Highly Compressed Repack
Obscure Collection - is a franchise created by Hydravision, now Mighty Rocket Studios and is a new edition of ObsCure and ObsCure II published via Steam by Mighty Rocket Studios on March 10, 2014. Download now.



Featuring: The Obscure Collection is a new edition of ObsCure and ObsCure II published via Steam. They added unlockable achievements for both games. For some time now, Leafmore High School has been the setting for unexplained disappearances. In this survival horror game, you take control of a group of 5 American students. With your friends, you try to unravel the mysterious happenings at this unremarkable-looking school and discover the game that has become a classic in the survival horror video game genre.

• Freaky Adventure and Action with a teen horror-movie scenario plus Surrounded by numerous terrifying monster.
• Every student in the group has a Special ability & all weapons can be used: baseball bats, handguns & shotguns.
• Experience the horrors and as you try to unravel the mysterious happenings at this unremarkable-looking school.
• Discover the Game that has become a Classic in the Survival horror Game genre. Survive and Brave the horrors.
• Play alone or with friends in co-op on the same screen. Soundtrack by Award-winning composer Olivier Derivière.
Game is updated to portable version
▪ Obscure and Obscure II video game - Steam-Rip release.
2. GAMEPLAY AND SCREENSHOTS




♢ Click or choose only one button below to download this game.
♢ You need μTorrent program to download torrent files, download here.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount DAA files.
PASSWORD FOR THE GAME
Unlock with password: pcgamesrealm
4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game and turn off your Antivirus and Windows Defender to avoid file corruption.
➤ When the download process is finished, locate or go to that file.
➤ Extract the downloaded file by using 7-Zip, and run the installer as admin then install the game on your PC.
➤ Once the installation is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Turn off or temporarily disable your Antivirus or Windows Defender to avoid false positive detections.












(Your PC must at least have the equivalent or higher specs in order to run this game.)
• Operating System: Windows XP, Windows 7, Windows 8, Windows 8.1, Windows 10
• Processor: Pentium III or Athlon processor with 1GHz speed or better
• Memory: at least 1GB System RAM
• Hard Disk Space: 5GB free HDD Space
• Video Card: 32 MB 3D video card NVIDIA GeForce 3 Ti/ATI Radeon 8500 or better
• Processor: Pentium III or Athlon processor with 1GHz speed or better
• Memory: at least 1GB System RAM
• Hard Disk Space: 5GB free HDD Space
• Video Card: 32 MB 3D video card NVIDIA GeForce 3 Ti/ATI Radeon 8500 or better
Supported Language: English, French, German, Spanish and Italian language are available and supported.
If you have any questions or encountered broken links, please do not hesitate to comment below. :DWriting The Best Application For A Frictional Games Job
Written by Kira, who goes through and replies to all your Frictional applications.
So, you have decided to apply for a job here at Frictional Games? Great, we would love to hear from you!
…But before you hit that "send" button, you want to make sure that you are showing yourself and your talent in the best light possible. We have already written a blog post on how the recruitment process works, so you can mentally prepare for that.
In this blog we will help you construct a good application, consisting of a CV, a cover letter and the portfolio, and even get down the nitty-gritty of the email. While we hope you apply for our positions, you are obviously welcome to use the tips when applying for other jobs too.
Just remember the most important thing: Always customise your application for the position you're applying to.
A job application is like a love letter. You have to show interest in the recipient, and tell them why the two of you could be a good match specifically. You can write a letter about how great you are and send the same version to different recipients, but be warned – that's pretty transparent, and will not likely land you a (business) relationship, no matter how good you are.
In this economic situation it might be tempting to say fuck it and cast a net as wide as possible (yes, we have moved on to fishing metaphors now). But the best fish will slip through the loose holes of a haphazardly set net. Instead, try finding one good spot and throwing in a hook with a juicy bait – the juicy bait being your best application. If you are good enough, a fish will definitely bite, and a love letter recipient will definitely swoon.
Frictional is a small company with little turnover. We're not looking to burn through talent, but to find the right applicants who will stay with us for a long time. That's why we want the applicants to be interested in and motivated to work with us specifically.
Do you love us? We love you too! Now let's go write that application!
1. Read the job posting
This might sound obvious, but start by reading the job posting. Then read it again.
If you're exactly what the posting is looking for, then great. You can use your previous work as examples of why you're a good match. Are you a generalist? Pick your strong points that you would use in this job.
Feel like you don't quite fit the criteria? Do not despair. Especially women tend to not apply for jobs they don't feel 100% qualified for. Think about your best qualities. Think about the hobby projects that you've done. Those count too.
(But be realistic about it. If your skillset is wildly different from what the job would be, you might want to wait for another opening. Otherwise you are mostly wasting your own time.)
Now compare your skills to the job's requirements and get ready to use those points in the next steps.
2. CV
The CV is all about you, dearest. It's your dating profile where you can show your best angles, or that really big fish you caught once.
When the perfect job comes along, you don't want to spend hours digging out when exactly you interned at that one place. Keep a meta-CV of all your experience, skills and achievements. This can be a document, or it can be a website or LinkedIn page you can link in the CV. An accessible online CV especially good if you have gaps in your relevant experience because you were helping out at your cousin's ice cream business or similar.
Remember the previous step where we looked at the job requirements? You can now cherrypick the most relevant points from your meta-CV and put them in your tailored CV. Quality over quantity and all that. Start from the most recent relevant one.
A good CV is 1–2 pages long. If you only picked the most relevant experience, you should be able to keep it tight. But do write in detail about the relevant experience. If you only gloss over your experience in big strokes, the employer will not be able to tell what you have actually done and achieved. Share specific tasks and examples, list your best achievements.
If you have skills outside your field, such as multiple languages or software, you can list those too. Just keep them tight. But, despite being your so-called dating profile, listing hobbies might not be very relevant. But if you've done game jams or similar, go ahead! They are relevant and they count.
Do:
3. Cover Letter
If the CV was your dating profile, the cover letter is your love letter. And a love letter cannot just be a glorified dating profile.
Picking relevant experience for the CV already shows that you put thought into your application. But the cover letter gives you an opportunity to show that you truly care about the company, their games and the position – or at least have knowledge about them. It's incredibly easy to spot if someone sends the same cover letter to everyone, because they only talk about themselves. You can reuse lines you've written for similar positions, but make sure to keep them relevant.
The cover letter is also a great opportunity to talk more about why the skills you have acquired would translate well into the position advertised – especially if your experience is moreso from hobby projects. Convince the company why you would be a good match for them.
It's easy to get lost in profound expressions of love, but a good cover letter is half a page to 1 page long. Being concise is also a skill.
If the job posting mentions expected salary, this is a good place to mention it.
Do:
4. Portfolio
For better or worse, looks are important. In this case your dating profile pictures are your portfolio. The portfolio is a way to back up the claim that you're as good as you say you are, for both artists, programmers and other folks.
While a good portfolio looks different depending on whether you're an artist, a designer or perhaps a communications person, there are still good general practices when it comes to putting one together. In this segment we will use artists as an example, but you can use your imagination to apply the tips to other fields.
Just like with a CV, keep a master portfolio. For artists it can be sites like Artstation or Behance, or perhaps your own site. Pick the pieces you are most proud of, but are varied enough to show off your versatility.
From the master portfolio, you should again pick the pieces most relevant to the position and create a tailored portfolio. If the company is looking for a props and environment artist, those are the things you should be concentrating on. Also look at the stuff the company has previously done. Have they only done high-poly? Their next product will probably not be low-poly.
There is no rule to how long the portfolio should be. The key is making it easy for the recruitment team to immediately see if you are a good or potential match. For an open position you can choose some pieces relevant to the position and put them in a PDF, or link them from the master portfolio. For an open job query, pick a few pieces that are most in line with what the company is doing.
It is also a good practice to mention what you actually did for your works. Here at Frictional we wear all of the hats. The artists do everything from whiteboxing to textures. We need to know if you know how to do those and didn't just make others' textures and assets look good.
Do:
5. Email
Chances are, there are also other jobs you have or will apply for. It's good practice to have a professional email account for official business. Something with a neutral email handle and your real name as the sender. It makes it easier to find your application later. Having a signature with your contact information and links to your master CV and portfolio is also handy.
Some email platforms will show your profile picture, so make sure you at least know what it is. You might want to think twice before using a topless beach pic or a dank meme. The recruiter will probably have a chuckle, but might not be left with the best impression.
Make sure you include some sort of cover text in the email. It can be pretty generic, informing of your interest in the position and the attachments you have provided. This is also a good place to mention your master CV and master portfolio. Even better if you get a short elevator pitch in.
Do:
6. Personal Information
Getting a feel of a person is important, but not all information you provide will help us with that. There are some things the employer is not even allowed to ask (family relations, religion…), and being upfront about them puts the potential employer in an uncomfortable position. Emphasis on the potential part. If you get hired, we will ask you for the details we need.
What a potential employer DOES need to know:
7. Think of the recruiter
The recruitment team might get hundreds of applications every day. Sometimes the recruitment team is just one human being, who also does other things.
Just like with life in general, the key word is empathy. So send the kind of application that you would like to receive.
Make sure the application easy to go through, and that the attachments are easily accessible and in proper file formats. Be sure the relevant links are easy to find, and that they work. If you want to make a recruiter happy, include your own name in the attachment names (so it doesn't become CV(69).pdf on the recruiter's computer).
Do:
8. Afterword
There is no sure-fire way to make the perfect application. But the more tailored your application is, the better your chances are.
And lastly: even in an application, feel free to let your personality show. If the company doesn't like your genuine application, you wouldn't be happy working with them anyway. If they do… they will remember you.
Good luck!
Read More :- "Writing The Best Application For A Frictional Games Job"
So, you have decided to apply for a job here at Frictional Games? Great, we would love to hear from you!
…But before you hit that "send" button, you want to make sure that you are showing yourself and your talent in the best light possible. We have already written a blog post on how the recruitment process works, so you can mentally prepare for that.
In this blog we will help you construct a good application, consisting of a CV, a cover letter and the portfolio, and even get down the nitty-gritty of the email. While we hope you apply for our positions, you are obviously welcome to use the tips when applying for other jobs too.
Just remember the most important thing: Always customise your application for the position you're applying to.
A job application is like a love letter. You have to show interest in the recipient, and tell them why the two of you could be a good match specifically. You can write a letter about how great you are and send the same version to different recipients, but be warned – that's pretty transparent, and will not likely land you a (business) relationship, no matter how good you are.
In this economic situation it might be tempting to say fuck it and cast a net as wide as possible (yes, we have moved on to fishing metaphors now). But the best fish will slip through the loose holes of a haphazardly set net. Instead, try finding one good spot and throwing in a hook with a juicy bait – the juicy bait being your best application. If you are good enough, a fish will definitely bite, and a love letter recipient will definitely swoon.
Frictional is a small company with little turnover. We're not looking to burn through talent, but to find the right applicants who will stay with us for a long time. That's why we want the applicants to be interested in and motivated to work with us specifically.
Do you love us? We love you too! Now let's go write that application!
1. Read the job posting
This might sound obvious, but start by reading the job posting. Then read it again.
If you're exactly what the posting is looking for, then great. You can use your previous work as examples of why you're a good match. Are you a generalist? Pick your strong points that you would use in this job.
Feel like you don't quite fit the criteria? Do not despair. Especially women tend to not apply for jobs they don't feel 100% qualified for. Think about your best qualities. Think about the hobby projects that you've done. Those count too.
(But be realistic about it. If your skillset is wildly different from what the job would be, you might want to wait for another opening. Otherwise you are mostly wasting your own time.)
Now compare your skills to the job's requirements and get ready to use those points in the next steps.
2. CV
The CV is all about you, dearest. It's your dating profile where you can show your best angles, or that really big fish you caught once.
When the perfect job comes along, you don't want to spend hours digging out when exactly you interned at that one place. Keep a meta-CV of all your experience, skills and achievements. This can be a document, or it can be a website or LinkedIn page you can link in the CV. An accessible online CV especially good if you have gaps in your relevant experience because you were helping out at your cousin's ice cream business or similar.
Remember the previous step where we looked at the job requirements? You can now cherrypick the most relevant points from your meta-CV and put them in your tailored CV. Quality over quantity and all that. Start from the most recent relevant one.
A good CV is 1–2 pages long. If you only picked the most relevant experience, you should be able to keep it tight. But do write in detail about the relevant experience. If you only gloss over your experience in big strokes, the employer will not be able to tell what you have actually done and achieved. Share specific tasks and examples, list your best achievements.
If you have skills outside your field, such as multiple languages or software, you can list those too. Just keep them tight. But, despite being your so-called dating profile, listing hobbies might not be very relevant. But if you've done game jams or similar, go ahead! They are relevant and they count.
Do:
- Keep a meta-CV.
- Always customise your CV based on the position.
- Start with the latest relevant experience.
- Write in detail about your relevant experience.
- Send the same CV to every position.
- List every job you've ever held.
- Start your CV with the first job you ever had.
- Start with education instead of work experience (unless you're a recent graduate).
3. Cover Letter
If the CV was your dating profile, the cover letter is your love letter. And a love letter cannot just be a glorified dating profile.
Picking relevant experience for the CV already shows that you put thought into your application. But the cover letter gives you an opportunity to show that you truly care about the company, their games and the position – or at least have knowledge about them. It's incredibly easy to spot if someone sends the same cover letter to everyone, because they only talk about themselves. You can reuse lines you've written for similar positions, but make sure to keep them relevant.
The cover letter is also a great opportunity to talk more about why the skills you have acquired would translate well into the position advertised – especially if your experience is moreso from hobby projects. Convince the company why you would be a good match for them.
It's easy to get lost in profound expressions of love, but a good cover letter is half a page to 1 page long. Being concise is also a skill.
If the job posting mentions expected salary, this is a good place to mention it.
Do:
- Talk about why you want to work with this company specifically.
- Talk about your skills in relation to the job's requirements.
- Tell the company why they should hire you. Be bold.
- Send the same cover letter to every company. It's easy to spot.
- Only change the name of the company in the letter. Generic wording is also easy to spot.
- Only talk about yourself with no relevance to the company or the position.
4. Portfolio
For better or worse, looks are important. In this case your dating profile pictures are your portfolio. The portfolio is a way to back up the claim that you're as good as you say you are, for both artists, programmers and other folks.
While a good portfolio looks different depending on whether you're an artist, a designer or perhaps a communications person, there are still good general practices when it comes to putting one together. In this segment we will use artists as an example, but you can use your imagination to apply the tips to other fields.
Just like with a CV, keep a master portfolio. For artists it can be sites like Artstation or Behance, or perhaps your own site. Pick the pieces you are most proud of, but are varied enough to show off your versatility.
From the master portfolio, you should again pick the pieces most relevant to the position and create a tailored portfolio. If the company is looking for a props and environment artist, those are the things you should be concentrating on. Also look at the stuff the company has previously done. Have they only done high-poly? Their next product will probably not be low-poly.
There is no rule to how long the portfolio should be. The key is making it easy for the recruitment team to immediately see if you are a good or potential match. For an open position you can choose some pieces relevant to the position and put them in a PDF, or link them from the master portfolio. For an open job query, pick a few pieces that are most in line with what the company is doing.
It is also a good practice to mention what you actually did for your works. Here at Frictional we wear all of the hats. The artists do everything from whiteboxing to textures. We need to know if you know how to do those and didn't just make others' textures and assets look good.
Do:
- Keep a master portfolio of all your work.
- Send a portfolio or links to a few relevant pieces.
- Mention what you worked on for the pieces.
- Send the same top picks to every company and every position.
- Send all the portfolio pieces as separate files (links are ok).
5. Email
Chances are, there are also other jobs you have or will apply for. It's good practice to have a professional email account for official business. Something with a neutral email handle and your real name as the sender. It makes it easier to find your application later. Having a signature with your contact information and links to your master CV and portfolio is also handy.
Some email platforms will show your profile picture, so make sure you at least know what it is. You might want to think twice before using a topless beach pic or a dank meme. The recruiter will probably have a chuckle, but might not be left with the best impression.
Make sure you include some sort of cover text in the email. It can be pretty generic, informing of your interest in the position and the attachments you have provided. This is also a good place to mention your master CV and master portfolio. Even better if you get a short elevator pitch in.
Do:
- Use your real name in the email.
- Have a signature with contact info and links.
- Write a short cover text, like an elevator pitch for your application.
- Have a shirtless profile picture. No, seriously.
6. Personal Information
Getting a feel of a person is important, but not all information you provide will help us with that. There are some things the employer is not even allowed to ask (family relations, religion…), and being upfront about them puts the potential employer in an uncomfortable position. Emphasis on the potential part. If you get hired, we will ask you for the details we need.
What a potential employer DOES need to know:
- Real name
- Email address
- Country of residence
- Links to your master portfolio and CV
- Phone number (we don't need it but most companies do)
- ID number
- Birthday
- Home address
- Marital status and/or children
- Ethnicity or nationality, gender, religion. disabilities or similar
7. Think of the recruiter
The recruitment team might get hundreds of applications every day. Sometimes the recruitment team is just one human being, who also does other things.
Just like with life in general, the key word is empathy. So send the kind of application that you would like to receive.
Make sure the application easy to go through, and that the attachments are easily accessible and in proper file formats. Be sure the relevant links are easy to find, and that they work. If you want to make a recruiter happy, include your own name in the attachment names (so it doesn't become CV(69).pdf on the recruiter's computer).
Do:
- Save your CV, cover letter and any other files in PDF format
- Make everything easy to find
- Save your text files as doc/x, rtf or txt, or especially png or jpg.
- Send your portfolio pieces as multiple separate files.
8. Afterword
There is no sure-fire way to make the perfect application. But the more tailored your application is, the better your chances are.
And lastly: even in an application, feel free to let your personality show. If the company doesn't like your genuine application, you wouldn't be happy working with them anyway. If they do… they will remember you.
Good luck!
Storium Basics: Playing Off Each Other
Welcome back to Storium Basics, where each week I'm going through a basic aspect of Storium play. This week, I'm going to talk about something that's a little bit more advanced: playing off of each other and leaving openings.
Storium games are stories, and that means that scenes work best when they feel interconnected. It's easy to lose sight of that when you are writing independently, often at different times from the other players. However, it is important to make a conscious effort to tell a continuous story between your moves and those of other players. You're not just writing the tale of your own character - you are writing the story of the challenge, and the scene, overall.
When you write a move, look back at what has happened so far in the scene and call upon it to set the stage for your move or give you things to react to. Is a statue falling over? Show it crashing to the ground. Did a friend just get hit? Call out if he's okay, or go to his aid. Did someone just do something totally awesome? React to it!
Tell the overall story, not just your own actions.
Additionally, I encourage you to leave openings in your moves for others to use. You don't have to call out specific other players to use them - in fact, unless you have a very good relationship with a player I advise against doing that - but it's very helpful to your fellow writers if you raise a situation in your move that you do not resolve or close.
This could be noting that a bandit escaped and you couldn't get him, or that you got kicked into something heavy and now it is starting to fall, or that there's an enemy starting to draw a bead on you and you don't see it, or an enemy wizard casting a spell...as appropriate for the situation and story, of course, but you get the idea. If you are writing something other than the final move of a challenge, leave cues out there people can pick up on.
If someone does leave those cues out there for you, use them. You can resolve them quickly (maybe you call a warning or shoot the enemy who was lining up a shot on the previous player, then go on to do other things), or make them the focus of your move (your entire move is about how you race against time and get there before the shot, maybe, or about the fight between you and the bandit when you get there).
Then, leave your own openings too!
One quick further note on this: This is another reason you want to have detail and story to your moves. It is much easier for people to play off of moves if there are details they can latch on to, and if you show your impact. So when writing moves, Add some detail, and especially remember that if you play a card you need to show what impact the card has on the scene. Don't just explain how your trait is good or bad - show the effect it has, and make us feel it.
For instance, if you're "Clumsy," maybe you trip up and bandits get past you...and run straight for a group of villagers, brandishing their weapons and putting them in danger. If you have "Mighty Muscles," you move a heavy stone in front of the gate...and the bandits struggle with it before being forced to go another way, giving you time to send some guards that way too. Things like that. Don't write the entire battle in one move, of course, but be sure we feel the impact of each move.
Finally, Storium works best if there's at least a little shared writing rights to the player characters—and definitely to the NPCs. Here are my rules - these are what I find work well, but different games may have different rules on this, so be sure to check on this with your narrator.
Player Characters: Players should allow other players to use their character for basic statements, basic questions, or assistance with actions as required for moves without requiring them to ask beforehand. They can always politely request a change if they want, and the writer should be amenable to doing so. If you want to write more heavily for another player character, I advise then asking for permission first, unless you've already established a good collaborative relationship. And, of course, if you're writing for someone else's character, keep their portrayal consistent as you can.
Non-Player Characters: Non-Player characters, especially those established by the Narrator, are generally totally free for players to write in whatever way they choose, within the bounds set by a challenge. I may sometimes provide guidelines for NPCs, but by and large, they're your tools to play with. In rare cases an NPC heavily important to the storyline may be treated more like a player character, but I'll always say so if that's the case.
Those are what work well for me, but again, this is a good thing to check on with your narrator. Some games have a tighter atmosphere where characters need to be more solidly held by their creators, and others have a very loose atmosphere where even more is allowed. Some players, as well, will permit more with their specific character even if the rest of the game is tight.
If in doubt, there's no harm asking.
Want to know more about playing off of each other and leaving things open? Here are some further articles I've written on this and related topics:
Read More :- "Storium Basics: Playing Off Each Other"
Storium games are stories, and that means that scenes work best when they feel interconnected. It's easy to lose sight of that when you are writing independently, often at different times from the other players. However, it is important to make a conscious effort to tell a continuous story between your moves and those of other players. You're not just writing the tale of your own character - you are writing the story of the challenge, and the scene, overall.
When you write a move, look back at what has happened so far in the scene and call upon it to set the stage for your move or give you things to react to. Is a statue falling over? Show it crashing to the ground. Did a friend just get hit? Call out if he's okay, or go to his aid. Did someone just do something totally awesome? React to it!
Tell the overall story, not just your own actions.
Additionally, I encourage you to leave openings in your moves for others to use. You don't have to call out specific other players to use them - in fact, unless you have a very good relationship with a player I advise against doing that - but it's very helpful to your fellow writers if you raise a situation in your move that you do not resolve or close.
This could be noting that a bandit escaped and you couldn't get him, or that you got kicked into something heavy and now it is starting to fall, or that there's an enemy starting to draw a bead on you and you don't see it, or an enemy wizard casting a spell...as appropriate for the situation and story, of course, but you get the idea. If you are writing something other than the final move of a challenge, leave cues out there people can pick up on.
If someone does leave those cues out there for you, use them. You can resolve them quickly (maybe you call a warning or shoot the enemy who was lining up a shot on the previous player, then go on to do other things), or make them the focus of your move (your entire move is about how you race against time and get there before the shot, maybe, or about the fight between you and the bandit when you get there).
Then, leave your own openings too!
One quick further note on this: This is another reason you want to have detail and story to your moves. It is much easier for people to play off of moves if there are details they can latch on to, and if you show your impact. So when writing moves, Add some detail, and especially remember that if you play a card you need to show what impact the card has on the scene. Don't just explain how your trait is good or bad - show the effect it has, and make us feel it.
For instance, if you're "Clumsy," maybe you trip up and bandits get past you...and run straight for a group of villagers, brandishing their weapons and putting them in danger. If you have "Mighty Muscles," you move a heavy stone in front of the gate...and the bandits struggle with it before being forced to go another way, giving you time to send some guards that way too. Things like that. Don't write the entire battle in one move, of course, but be sure we feel the impact of each move.
Finally, Storium works best if there's at least a little shared writing rights to the player characters—and definitely to the NPCs. Here are my rules - these are what I find work well, but different games may have different rules on this, so be sure to check on this with your narrator.
Player Characters: Players should allow other players to use their character for basic statements, basic questions, or assistance with actions as required for moves without requiring them to ask beforehand. They can always politely request a change if they want, and the writer should be amenable to doing so. If you want to write more heavily for another player character, I advise then asking for permission first, unless you've already established a good collaborative relationship. And, of course, if you're writing for someone else's character, keep their portrayal consistent as you can.
Non-Player Characters: Non-Player characters, especially those established by the Narrator, are generally totally free for players to write in whatever way they choose, within the bounds set by a challenge. I may sometimes provide guidelines for NPCs, but by and large, they're your tools to play with. In rare cases an NPC heavily important to the storyline may be treated more like a player character, but I'll always say so if that's the case.
Those are what work well for me, but again, this is a good thing to check on with your narrator. Some games have a tighter atmosphere where characters need to be more solidly held by their creators, and others have a very loose atmosphere where even more is allowed. Some players, as well, will permit more with their specific character even if the rest of the game is tight.
If in doubt, there's no harm asking.
Want to know more about playing off of each other and leaving things open? Here are some further articles I've written on this and related topics:
Earning Trophies In Eternity
PS Trophies or XBox acheivements don't really do too much for me, I'm not that bothered about them for some reason. But I know that there are plenty of people out there who really are.
Sometimes it is fun reading up about the trophies that are out there for games, the crazy little
challenges that have been added on top of a game to add an extra layer of challenge or competition. One I read about a little while ago was the challenge added to FFIX to get Vivi to jump the skipping rope in Alexandria 1000 times! From my memory, doing it 100 times was a challenge enough! Looking over FFVII, there are some hardcore challenges- get Aeris' final limit break, obtain maximum Gil, beat Emerald and Ruby weapon.
All these trophies got me thinking about our Holy Faith.
Maybe there are heavenly trophies to be gained in life, and stored up in eternity?
Resisted impure temptation on 5th May 2016,
went to daily Mass every day for a year in 2017,
spoke to a random person about saving their immortal soul last Tuesday,
this morning got up an hour early to make a meditation.
What if we are earning trophies all the time and don't even know it? What if there are trophies out there that we will only find out about in eternity? I think there are you know, I think there are acheivements to be earned every day of our lives, this is when we use our free will to co-operate with His Holy grace and do great things for Him. These are the kinds of trophies I am interested in, because they really mean something and they truly last forever.
Having Platinum trophies for 100 games, that passes away, but the trophies of merit that we earn for eternity, they will NEVER fade away.
Rev 22:12- Behold, I am coming quickly, and My reward is with Me, to render to every man according to what he has done.
1 Cor 3:8- Now he who plants and he who waters are one; but each will receive his own reward according to his own labor.
2 Tim 4:8- Now there is in store for me the crown of righteousness, which the Lord, the righteous Judge, will award to me on that day--and not only to me, but also to all who have longed for his appearing.
Matt 10:42- And whoever in the name of a disciple gives to one of these little ones even a cup of cold water to drink, truly I say to you, he shall not lose his reward.
What are you waiting for, through Christ, with Christ, in Christ, earn those trophies, build up a treasure for yourself in heaven! But remember, if you commit a mortal sin all those trophies get taken away from you, you disqualify from the race- but, praise God, they are returned when you make a good confession and return to God's friendship- He forgets your evil deed and returns all those trophies once more.
Praise be Jesus Christ, now and forever! We are more than conquerors through Him.
Read More :- "Earning Trophies In Eternity"
Sometimes it is fun reading up about the trophies that are out there for games, the crazy littlechallenges that have been added on top of a game to add an extra layer of challenge or competition. One I read about a little while ago was the challenge added to FFIX to get Vivi to jump the skipping rope in Alexandria 1000 times! From my memory, doing it 100 times was a challenge enough! Looking over FFVII, there are some hardcore challenges- get Aeris' final limit break, obtain maximum Gil, beat Emerald and Ruby weapon.
All these trophies got me thinking about our Holy Faith.
Maybe there are heavenly trophies to be gained in life, and stored up in eternity?
Resisted impure temptation on 5th May 2016,
went to daily Mass every day for a year in 2017,
spoke to a random person about saving their immortal soul last Tuesday,
this morning got up an hour early to make a meditation.
What if we are earning trophies all the time and don't even know it? What if there are trophies out there that we will only find out about in eternity? I think there are you know, I think there are acheivements to be earned every day of our lives, this is when we use our free will to co-operate with His Holy grace and do great things for Him. These are the kinds of trophies I am interested in, because they really mean something and they truly last forever.
Having Platinum trophies for 100 games, that passes away, but the trophies of merit that we earn for eternity, they will NEVER fade away.
Rev 22:12- Behold, I am coming quickly, and My reward is with Me, to render to every man according to what he has done.
1 Cor 3:8- Now he who plants and he who waters are one; but each will receive his own reward according to his own labor.
2 Tim 4:8- Now there is in store for me the crown of righteousness, which the Lord, the righteous Judge, will award to me on that day--and not only to me, but also to all who have longed for his appearing.
Matt 10:42- And whoever in the name of a disciple gives to one of these little ones even a cup of cold water to drink, truly I say to you, he shall not lose his reward.
What are you waiting for, through Christ, with Christ, in Christ, earn those trophies, build up a treasure for yourself in heaven! But remember, if you commit a mortal sin all those trophies get taken away from you, you disqualify from the race- but, praise God, they are returned when you make a good confession and return to God's friendship- He forgets your evil deed and returns all those trophies once more.
Praise be Jesus Christ, now and forever! We are more than conquerors through Him.
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