Thursday, 28 March 2019

3 Accounts Of Iron Cue Giveaway By Malik XD


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Read More :- "3 Accounts Of Iron Cue Giveaway By Malik XD"

Wednesday, 27 March 2019

Kubuntu Desktop

FreeBSD fails me

Hose my computer while trying to update my OS once, shame on me.

Hose my computer while trying to update my OS twice, shame on my OS.

Last night I tried to update my "ports" (basically all the non-core software) on my FreeBSD system. There are three different programs to do this: portupgrade, portmanager, and portmaster. AFAICT they all do the same thing, so I chose the one that was installed: portupgrade.

Unfortunately, the process isn't completely automatic. There is this file called UPDATING in the ports tree which contains a list of things that have changed which require manual intervention. It appears that several things get added to the list every week. Ugh. But after whittling it down, I concluded that the only thing I really needed to do was follow some instructions to remove KDE, because the KDE port had been updated to a new release and some things changed in incompatible ways.

Fine, whatever. I did as instructed. But then when I tried to run portupgrade, it started complaining about ports being in an inconsistent state because the KDE libs had been removed. It directed me to run some pkgdb, which started asking me obscure questions for which there didn't appear to be any right answer. After struggling with that for a bit, I canceled it and went back to portupgrade, this time passing a flag which it had suggested I use if I wanted to skip verification of port states. It started installing, so I let it stew for awhile, and when I came back, my FreeBSD install was thoroughly broken.

I don't have time for this crap. It was fun while it lasted, FreeBSD, but it's time to find something a little lower-maintenance.

Let's try Kubuntu

I hear Ubuntu is popular, and it even has a specialized KDE-based version called Kubuntu. I decided to give it a try instead. Let's catalog the problems I run into and see how they compare to installing FreeBSD.

Can only prepare USB installer from Windows or Linux

My spare machine is a MacBook. When installing FreeBSD, I was able to download an installer image explicitly designed for a USB stick. Kubuntu can be installed from USB, but the images provided on the web site are strictly CD images. You can convert these into USB images, but it seems the only tools available to do this run on Windows and Linux, not OSX or FreeBSD. After struggling a bit I rebooted my MacBook into Windows.

syslinux hangs

Once I had the USB stick prepared, I tried to boot from it. Failure. All it did was print the version of syslinux it was using and then hang. "syslinux" is apparently a utility for producing bootable USB sticks based on Linux.

I really had no idea what to do about this, and a Google search didn't produce any hints. On a lark I tried downloading syslinux on my Windows machine and then running it to re-initialize the USB stick. I noticed that the version the Kubuntu installer had chosen to use was 3.86, whereas 4.03 is now available. The package contained an executable called "syslinux.exe". Not knowing what else to do, I ran it on the command line. It informed me of a bunch of options, none of which made any particular sense to me.

I tried "syslinux g:" to initialize the G drive. Nothing appeared to happen. But just in case, I then tried booting from it and, miraculously, it worked! Wow. Did not expect.

Installer fails

Unfortunately, immediately after choosing what to do from the bootloader menu, I was dumped to a shell with the error message: Can not mount /dev/loop1 on cow

Some Googling revealed that this happens if, when running the Ubuntu tool to prepare the USB stick, you choose the option to allocate some space to save temporary files on the stick. This is the only option the tool gives you, and it is enabled by default. Apparently it doesn't work. You have to disable this option. WTF?

OK fine. Re-did the USB stick and tried again. Hung at syslinux. Re-fixed syslinux and tried again. Finally, it works!

Whoa

I...

Whoa.

Holy polished OS, Batman. I mean, really. Wow.

Let's go through the problems I had on FreeBSD, and compare.

Installer

Once I got the USB stick correctly initialized, I have to say that the Kubuntu installer was the best OS installer I have ever used. The thing ran at native 2560x1600 resolution. It gave me the option to choose my keyboard layout (Dvorak) at the very first menu. The partition manager was simple and intuitive, and even gave me the option of using btrfs (though I held off for now since it seems it is not yet ready for prime-time). And the installer let me configure the system while it copied the files -- although there was very little configuration to do. The whole process took about ten minutes. It was better than the OSX installer. This was completely the opposite of FreeBSD.

Installing Packages

There's a beautiful GUI for this, and it's of course backed by apt. All packages are available in binary form and are updated regularly.

Graphics Driver

The included Nouveau driver immediately had me running at 2560x1600. Of course, it was a bit sluggish, so I set out to install the nVidia driver.

Kubuntu includes a GUI app for this. It fetches the driver for you, builds, and installs it, all with a nice progress bar.

Holy. Crap.

Graphical login

This was already working on first boot.

Audio

Here I have a minor problem. Audio works, but goes to both my headphones and speakers. Plugging in the headphones does not mute the speakers. This is not a big deal for me since I can separately turn off my speakers, but I was a little bit surprised to find that Linux did not seem to provide me any way to fix this. I actually found a GUI app for twiddling all kinds of things related to the HD Audio driver, but couldn't find any knob that would make it mute the speakers when the headphones were plugged in. AFAICT from the internets, this is a common problem, and the solution is usually to wait for the driver to be updated for your hardware.

Oh well. At least it does actually play to both the speakers and headphones by default, unlike FreeBSD which did not do anything with the headphones until I started poking at the boot configs.

Chrome

Well, obviously, I just installed the Google-provided package, which will now happily auto-update Chrome for me. No mucking around with source code here.

Flash

This worked out-of-the-box. Contrary to my experience on my work Linux machine, I have not seen any performance problems.

Fonts

A few fonts looked a little weird at first, until I installed the msttcorefonts package. Now everything looks good.

Suspend/Resume

The "sleep" option in the Kubuntu menu seems to work fine. The only odd part is that I have to press power to wake it -- keyboard keys are ignored. But I guess that's not a big deal.

iTunes replacement

Amarok is available, obviously. But after using it for awhile on FreeBSD, I have decided it is pretty much crap. The UI is weird and just does not do the things I want. I'll be on the lookout for something new, but this isn't really an OS issue.

ZFS

Linux does not have ZFS due to stupid licensing squabbles. ZFS is open source. Linux is open source. But the technicalities of the licenses do not allow them to be used together. Lame.

But I guess Linux now has BTRFS, which is similar. The Kubuntu installer actually gave me the option to use it, unlike the FreeBSD installer where I had to set up ZFS manually on the console. However, from what I've read, BTRFS is not quite ready yet, because it lacks an fsck-like tool. This apparently means that a BTRFS partition can be left unrecoverable after a power failure. It looks like this will be resolved Real Soon Now, but I decided to play it safe until then.

Eclipse

Eclipse officially supports Linux, of course. But the packages available from apt were for version 3.5, whereas 3.6 has been out for a few months now. So, I decided to install the official release instead of the apt package.

Boot-up Splash Screen

Kubuntu provides a very nice, minimalist splash screen by default, and it even runs at native resolution (which the FreeBSD one certainly didn't).

Wine

The default apt repositories did not include Wine 1.3, but there's apparently an alternate repository listed on the Wine site that does. Installed from there. Piece of cake.

Starcraft 2 installed and patched with no problems, following basically the same procedure as I did on FreeBSD, except without the part where I had to upgrade the kernel, or the part where the patcher kept crashing. The latter is probably due to the newer Wine version.

Conclusion

Well, I'm pretty much blown away. What took me two or more weekends to set up on FreeBSD took only two weeknights on Kubuntu. Of course, it's no real surprise that Kubuntu would be more usable than FreeBSD, but I honestly didn't expect this much polish. I could actually see non-technical users using this. Canonical has done an amazing job.

Read More :- "Kubuntu Desktop"

Tuesday, 26 March 2019

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Levels Of Understanding

This is going to be a story of how I learn new things and come to understand them well enough to put that knowledge into practice. I imagine these levels of understanding are similar for everyone, but I can't be sure. I'm just going off of my own experience. It's possible that for any given person or any given skill, learning could stop at any point where they've gleaned enough usefulness and the desire to continue learning has been exhausted.

However, if that desire to learn is strong, learning can develop through three main levels of understanding. The first level is the basic what to do to accomplish a task. The second level delves deeper into how things work in context to solve problems in the domain. The third and final level explores why things work the way they do. The answers to those three simple questions: what, how, and why encompass all of the understanding that can be gained from any skill, subject, or domain. To ground this discussion we'll focus on programming to make things more concrete. What is involved in each of these levels of understanding when learning how to program?

Levels of understanding

What Will Make it Work?


When first learning a new skill, we simply want to get something working right away. We want to see results, and know that we can produce those results without too much effort. What do we need to know to make it work? This is as true in programming as in anything else, and it's why tutorials are so popular. Tutorials walk you through what you have to do to get a new language, a new framework, or a new system to do something, anything, with a high chance of success. It doesn't provide much in the way of rationale or options, but it allows you to see something working and borne of your own effort.

In the first stages of learning how to program, questions are filled with 'whats.' What are the different language features, like literals, control statements, functions, classes, delegates, etc? These features are introduced starting with the simple ones and building up to more complex concepts. What is the correct syntax? A large amount of time is spent negotiating with the compiler or interpreter on the right way to format program statements so that your program will actually execute. What is the sequence of instructions that will make the program do what it's supposed to do? When the compiler is not being utterly difficult with cryptic error messages, this is where most of the programmer's time is spent—debugging their program and trying to get it to work correctly.

The questions of 'what' form the basis for all future knowledge on the subject. Without knowing what is available and what is possible, all other questions don't have anything to hang on and would just confuse matters until the basics are better understood. I find this to be true even now, after decades of programming. If I'm learning a new framework or a new language, I have to learn what's available and what the correct syntax is for a large portion of the system before any more complex concepts start to make any sense. It's like a fog surrounds the system, making everything opaque until I learn most of what's available and the fog starts to lift. The structure of the system starts to take shape, details become clearer, and I'm able to better understand the complexities of the system.

Knowing the lay of the land also helps later on because when I come to a new problem, I'm at least aware of various possibilities when trying to form a solution. I may remember some feature of the language or framework that could enable a neat way to solve the problem, and I just have to go look up how to use it. Learning the 'whats' of a new skill is certainly necessary to gain a working knowledge to be able to solve basic problems, but it would be a shame to stop there. We would be missing out on a vast amount of understanding if we stopped at what.

How Does it Work?


Learning how something works is a deeper level of understanding than simply knowing what is required to make it work. Only knowing what to do leaves it as a black box, but exploring how it works is like peaking inside the box and figuring out what's in there. Once you know how that black box works on the inside, you can start extrapolating from how it works under one set of conditions to how it would work if you changed those conditions. Now you can apply your tool to new problems in new situations that you may not have thought about before. You also have a much better understanding of how to use it at all, and what ways you can use it so that it will still work.

If the black box is a programming language, then one way of looking inside the box is to learn how the compiler or interpreter works to build and execute the statements of a program. Once you know how the compiler scans and parses the code, builds a symbol table and an abstract syntax tree, generates machine code, and links and executes the code, you have a far better understanding of what you can do with a programming language and how it all works together so that a program will do what you want it to do.

When you really learn how functions work and how languages capable of functional programming work, entirely new solutions become available for solving complex problems cleanly and elegantly. You learn how to pass functions around just like other parameters so that you can abstract away choices that would otherwise require lengthy and redundant if-else statements or case statements. Instead of hard-coding the steps of a function, you can pass in the steps that should be used as addition function arguments. These benefits, of course, are only the beginning of what you can do in functional programming languages.

Likewise, learning how classes and objects work in object-oriented languages opens up all kinds of options for organizing large, complex systems into more easily understood programs. When first learning about classes, concepts like inheritance, polymorphism, and encapsulation can be confusing, but once you understand how they work, it becomes clear that it's all about different ways of organizing a program, connecting data and methods for operating on that data, and getting it all to work as an integrated system.

We can even dig deeper into the workings of this black box to learn how the computer system actually executes the machine code that makes up a program. Learning how a program is loaded from disk into memory before it runs, how I/O works in all of its various forms, how the memory hierarchy is organized, and how instructions are executed on a processor all help you understand the context in which a program runs. With this knowledge you have a better appreciation for the scale of different program design choices and what trade-offs are involved for performance optimizations. Knowing how a program executes on real hardware makes it easier to identify where micro-optimizations won't matter at all and where optimizing inner loops or finding a more efficient algorithm are truly essential.

The importance of learning how things work applies equally well to learning how algorithms work or learning how a software framework works. Once you know how efficient algorithms are constructed you can more easily build new algorithms for problems that don't have ready-made solutions, yet. If you have a better understanding of how your favorite software framework is put together, and how all of the different pieces work together to make a complete functional system, you can make far better use of that framework to solve new and interesting problems instead of more instances of the tutorial problems you learned in the beginning. Learning how something works is not the end, though. There is a deeper question waiting to be answered that will unlock the true potential of a tool.

Why Does it Work?


At some point along the road to learning something new, we start asking the question why? Why is this done this way? Why is this choice preferred over that choice? Why does this work the way that it does? Sometimes these questions are asked too early, and we're not ready to hear the answers. We can't assimilate them into our overall understanding and retain the rationale behind the best practices and the inner workings of a system. Once the other questions of what and how are well traveled, the reasons for why can be better understood, and then they have a big impact on our mastery of this new thing we're learning.

With programming, when we start out the reasons why things are done a certain way in a certain language or framework don't make much sense. After gaining a better understanding of how a feature works, the question of why to use it becomes easier to understand as well. Why are blocks such an elegant solution in Ruby? An answer isn't even sufficient unless it addresses how blocks encapsulate a function and put the code that's relevant to the caller of the function in close proximity to it. When we really understand the reason why they're so elegant, it's much easier to see where they'll be most useful and how best to structure Ruby code to make the best use of blocks.

As another example how about the reason why MVC frameworks work so well as an architecture for software with a user interface? Such a question can hardly even be asked without understanding how an MVC framework is structured and how the different pieces interact. Simply learning what code to write to get an MVC framework up and running isn't enough to truly understand how best to use it in different situations. Learning how the framework really works, how the data moves through it, and how code in each of the model, view, and controller works together leads to a much better understanding of why they are so useful. Then it becomes easier to apply that framework to other problems that are much different than the original tutorial problem that was used as an introduction to the tool.

Taking a step back to the basics of writing code in general, Clean Code by Robert C. Martin is all about the reasons why we would structure code a certain way or make basic decisions about naming variables and functions with care. The beginner probably doesn't care much about these things because they wouldn't understand why they would be so important. I think reading this type of book as a second programming book after the introductory how-to-program type of book wouldn't add much value, but for a developing programmer who's been learning for a few years and may have exposure to more than one language, the wisdom contained in it is invaluable.

Why is the ultimate question, and it builds on itself as well. Understanding the answer to one why question can lead to a still deeper why question. With enough determination, a chain of why's can be followed until the point is reached where there's no longer a good explanation. This is the edge of a new frontier of knowledge, and it's places like these that are the most worth exploring and the most growth and development happens. Finding places where the why's end and putting in the effort to discover good answers is where real expertise lives.


This process of going through the phases of what, how, and why can take different forms. Sometimes the path is short and quick from figuring out what to do to make something work and understanding why it works so that the knowledge can be put to novel uses. Learning a new programming language feature in a mature language that you already know could have this short path. Other times the path can be long and difficult, like when learning an entirely new field of software engineering. It can take years of dedicated study to progress through the what's, how's, and why's of machine learning,  embedded programming, or web development to reach a level of mastery when starting from square one. To keep moving ahead, learning is mostly a matter of asking the right questions and seeking the right answers.
Read More :- "Levels Of Understanding"

Freedom Fighter Highlycompress Pc Game | High Compress


Freedom Fighter HighlyCompress Pc Game 


Freedom Fighter High Compressed. In 2002, EA Games officially announced Freedom: The Battle for Liberty Island, which was later named Freedom Fighters at the Electronic Entertainment Expo. The concept for the game was originally included in the turn-based strategic mode as a key element of the gameplay. The game was developed by IO Interactive using the 3D engine glacierFreedom fighters are the third person's shooter in which the player navigates with a team of teammates along with teammates through the streets of New York when he fights with captive Soviet forces. The player receives the charisma by performing various tasks, such as possession on the basis or destruction of the enemy supply. The more charisma is achieved, the more teammates can be recruited, up to a maximum of twelve. The player can direct recruitments by giving them simple orders like "adhere," "attack," and "defense".






Multiplayer

The multiplayer mode of the console versions revolves around the protection of flags and bunkers. The flag is usually in the center of the map. The bunkers are positioned around the map and train Soviet soldiers or fighters for American freedom. A game can hold up to four players on a split screen, which can choose between the Soviet and American sides. Each team has a different set of weapons that players can change during the battle. The PC version does not support multiplayer mode.

Full version features of the software :

  • CPU: Pentium III or Athlon equivalent.
  • CPU SPEED: 733 MHz.
  • RAM: 128 MB.
  • OS: Windows 98/ME/2000/XP.
  • VIDEO CARD: 32MB & Direct 8.1 compatible.
  • TOTAL VIDEO RAM: 32 MB

Credits: EA GAMES



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Saturday, 23 March 2019

ouo.io - Make short links and earn the biggest money



Shrink and Share

Signup for an account in just 2 minutes. Once you've completed your registration just start creating short URLs and sharing the links with your family and friends.
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ouo.io have a simple and convenient user interface, and a variety of utilities.
We also provides full mobile supports, you can even shorten the URL and view the stats on a mobile device.






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Friday, 8 March 2019

New Domain properties added to your account

Message type: [WNC-20079368]
Search Console

New Domain properties added to your account

Dear Search Console user,

The Search Console team is always trying to improve our product, based on user feedback. One common complaint we heard is that users don't like having to create separate properties to cover http, https, www, m, and other variations of their site. We heard you, and we are proud to introduce a great new feature, called a Domain property, to consolidate your common site variations into a single property.

A Domain property includes URLs from all subdomains, paths, and protocols. For example, if you define your Domain property as "example.com", your property includes URLs from example.com, m.example.com, www.example.com, and any other subdomains of example.com, on both http and https.

The addition of these properties will not affect or remove your existing properties. You can remove these properties if you like. Domain properties are available only in new Search Console.

We've created the following Domain properties for you, based on your existing properties (maximum 8 properties shown):

You'll find these properties in your account today.

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