Tuesday 22 September 2020

Reasons Why This Chain Of Command Malarky Must Be Pretty Good

If you are reading this then you might have noticed that I have started to re-invigorate this erstwhile dormant blog, one of the main reasons for this has been my (rather late) discovery of these rules. A set of rules that has managed to achieve that after a seven year lay off is in itself no mean feat given my natural indolence.
Last night is a good micro example of why for me Chain of Command is a great set of rules and lives up to its recent accolade from WI of "Best game of 2017"; for me, that is literally so.
We had a game planned at the CLWS, just a vague pick up game of "medium" CoC, 2 German infantry platoons versus 1 BEF and 1 French infantry Platoon. Nothing special, but even as a simple game it was extremely tense, tough on both sides, and with neither  really having any great advantage until the very end.
We plumped for a Delaying Action scenario, with the Allies deploying in a small village protected by a small wooded rise to the south of it, with an open flank to the west and the eastern side protected by walls and hedges
The view from the southern German approach
The forces were a slightly weird mix, 1 full strength early war German outfit, plus 1 German platoon with only 3 sections rather than 4. This meant the Germans were giving away a total of +3 support points.
The Allies had a full strength BEF platoon, on a minus 5 support points, plus a weakened (2 section) French platoon at minus 3 points. The net result was a massive 11 support point adjustment for the Allies.
Then the fun begins: Will, for the Germans rolls a 3 (three....) for the German side. So the net result was indeed 3 support points for the German and 12 for the defending Allies....ewwwww.
It actually turned out, in my opinion, to make for a really good game. What on earth could we take with our puny 3 points? We were sure to be up against armour of some sort...A flamethrower? decent choice but we'd be attacking so it would be tricky to use in an ambush role...an ATR plus perhaps a satchel charge? ...In the end we opted for 3 satchel charges, in order to spread some sort of AT ability around.
The only problem with 2 on 2 games of CoC is that they inevitably turn into 2 x 1 on 1 games, and this was no exception, doesn't really matter, and still worked out ok for us. However, it does mean that my knowledge of what went on on my right flank is a bit sketchy as I had my hands full to my front trying to winkle out the BEF from a collection of buildings. To be honest, I found it sort of added to the experience and emphasised how this truly is a platoon commanders game. Yes, bits of news and sounds of fighting filtered through to me, but generally I was concerned with doing my own job and not worrying too much about someone elses.
The plan was fairly simple, I was to fix the defenders by approaching and occupying the wooded rise while Will with the 3 section platoon swung right and went for the nearest (French) JOP which was tantalisingly close to our right flank.

Early deployment: 1st section gets into defilade south of the village
And so it begun, this was going to be quite tough. The buildings facing south (me) had a decent field of fire, and the defenders in the upper storeys would be able to pop away from hard cover as soon as I crested the little rise, so I wasn't in too much of a hurry, I thought I'd get a couple of sections on, go tactical and advance up the rise, which is indeed what I did....meanwhile from my right I could hear a lot of firing (and quite a lot of swearing) from Will. I don't think things were going to well over there.


About to crest the riseA few British had indeed deployed into the buildings to my front as I readied to "go over the top", off we went. I was indeed met by a hail of rifle and Bren fire, plus (horror) a Vickers gun opened up from one of the rear buildings on my right hand section. I took the odd casualty, and bit of shock, nothing too terrible, but I kept rolling 1's for my movement. I was going nowhere fast, taking a steady dribble of hits, and, by staying tactical, not putting any fire back on the enemy (Dave). Not good.
I dropped a couple of totally ineffective mortar rounds on the Vickers, came out of tactical with 1 section and traded fire with the section in the house but this simply wasn't working.
Most of the British fire was on my right hand section, the left hand one was safe from the murderous Vickers by virtue of a building blocking his LOS. What to do?
Sod it.
Pull back, rally up. Do it properly.
Meanwhile on the right things were not going well. 1 German section had been almost eliminated and some French armour had showed up. Questions such as "How do these satchel charges work?" were being asked. I hadn't inflicted any damage at all on the British and had 3 men dead for my trouble,Oh, and my mortar rolled a double 1....out of ammo. So I pulled back down the little rise.
Meanwhile, a Bren carrier had appeared on my left flank, and was trundling up the road to come and cause trouble.
A couple of rather indecisive phases passed, I ended up deploying all of my force now behind the riseand had racked up 3 CoC dice...there were some 40 odd German infantry milling about there, Jerry and  Dave were rightly bemoaning the fact they hadn't taken a mortar in their support!
All the while the Bren carrier advanced, I'd pulled 2 of my sections to the left of the rise, which would allow them to get over it out of sight of the Vickers which would be blocked by the occupied house in front of them, but, the Bren carrier would also spot them. A third section moved tactically to the left to distract the carrier.
Then suddenly I had a brainwave..Smoke! doh! why hadn't I used this?
My senior leader expertly lobbed a smoke grenade to cover my left flank and the 2 sections on the rise tactically moved over, steeling themselves from the fire about to come their way from the occupied house to their front.

                         About to go over a second time. Bren carrier threatens.Where's that smoke genade?
Over I went. British turn.He opened up at close range with a Bren and a couple of rifles, and....I got away with it...He only managed to hit 1 rifleman and inflict a couple of points of shock.
Then my turn: A double 6 plus a 4 and a couple of 3's..perfect! I returned the British fire with some 25 fire dice, got 17 hits, killed 3 or 4 British and inflicted a similar amount of shock, he was wobbly but not quite pinned, I also continued moving my left flank section up to distract the carrier. With my second turn from the double six I fired again...hitting the BEF section with another 25 dice...too much for him- the entire section was wiped out including the corporal. Much better.
A loud bang and and a shout went up from my right flank. The lone surviving rifleman from Will's section had got forward, flanked the Souma and detonated his satchel charge! Things were looking up. I despatched my 4th section round to reinforce the right now that Will was making headway.
Then the British turn, he rolled 3 sixes so the turn ended....my smoke evaporated....Gulp...The bren carrier and a section in the rear house started peppering my left hand section, The Bren carrier continued forward firing.. I took a couple of hits and several shock, I needed to get forward. In my phase the sergeant readied another smoke grenade and promptly rolled double 1! dropping it at his feet and enveloping himself in smoke. Nothing for it, The platoon sergeant ordered forward a rifleman with my only satchel charge, he ran to the Bren carrier, planted the charge and retired to safety. It was even the right figure to do it, he had a gold close assault badge on his little plastic arm! The charge went off and did absolutely nothing, didn't even scratch the carrier.
I pushed forward with the left hand section despite taking fire from the carrier, I didn't really know what to do to be honest, but at that point the  game was won on the right, the last French section broke, the German force  morale was hanging on by a thread (Will was down to FM 1!)but in the ensuing tests I used a CoC dice or 2 and survived and the British morale gave way. I ended on FM 7

It was a thoroughly enjoyable game, so thanks to Will, Dave and Jerry for a good evening. I don't think I've managed to convey much of the tension that was in this game. The lack of support options for the Germans meant they had to do it the hard way. I don't think it would have been as much fun if the Germans had brought along a Stug or 2. I took 12 casualties but if this had been a campaign my losses wouldn't have been too bad after adjustment.
Thinking about it, if we had been playing a game of say, Spearhead, or Command Decision, this entire game would have been about 3 or 4 die rolls between 4 stands.....
So, it looks like I'm sold on Chain of Command.
(Apologies for the lack of photos for this game, but I was having too much fun to remember to take many)
Read More :- "Reasons Why This Chain Of Command Malarky Must Be Pretty Good"

Monday 21 September 2020

Celebrating The 30Th Birthday Of Simon Jarrett



Today, the 16th of July 2018, Simon Jarrett would have turned 30. He never quite made it, the proposed treatment for his brain damage proving ineffective.

And yet he did. A Simon Jarrett made it to the ARK, facing eternity among the stars. Another(s), infinity below the sea, at least as long as the batteries last. But he didn't just live, he left a legacy. His scan, for a generation of programmers to use. The ARK, preserving humanity until the Sun burns out.

And you.

Simon lives on in every fanart, every mixtape and cosplay. He gets a different story in a fanfic, be it finding a cure, finding love, sometimes dying, yet still living on through those moments. You have taken him well beyond 4.0, and for that we are thankful.

As a small celebration we have collected 30 of some our favourite fan works of Simon, one for each year since his birth. In all honesty 30 is an arbitary number, a cutoff point to keep this post from being far too long. We love each and every one of your fan creations, as well as mods, meta commentary and even just coming together as a community.

From us, and from Simon: thank you!

PS. If you want to see more fan creations from SOMA, Amnesia games and Penumbra, we have an official Tumblr blog where we have collected your works from Tumblr, Twitter, Instagram and Deviantart. The blog updates daily! (We might not have found your work, so please tag us on social media, or send us a message!)

Cosplay and art by Zerachielamora


http://zerachielamora.tumblr.com/post/145715347791/part-one-of-my-soma-photoshoot-the-shots-came

http://zerachielamora.tumblr.com/post/149452596636/did-someone-say-humansimon-jarrett-cosplay-i-put

Zerachieamora is one of the top creators in our community, having done cosplays of all our protagonists, as well as having time to run ask blogs and make art. Their stuff always has top-notch detail and creativity. We certainly hope our next protagonist will be cool enough to inspire them to make another cosplay!

You can also find Zerachielamora on Twitter, Instagram and Deviantart.

Okay, okay, almost done with the praise! Just one more thing we loved:

http://zerachielamora.tumblr.com/post/131937553916/soma-meets-undertale


Art by Sketchinfun

http://sketchinfun.com/post/132244987837/in-between-boarding-today-i-decided-to-do-some

Sketchinisfun has made a lot of awesome contributions to the fandom, such as Tiny Catherine, but this animation has to be our favourite - everyone knows just how much dedication that requires!

We also can't help but appreciate their take on Simon and Catherine's voice actors' coping mechanisms (which we cannot officially endorse):

http://sketchinfun.com/post/132159275532/felt-like-drawing-some-silly-screen-cap-redraws-of

Art by lumipaiio

http://lumipaiio.tumblr.com/post/167990722451

http://lumipaiio.tumblr.com/post/142199605996/am-i-the-only-one-who-went-to-the-wrong-elevator

Lumipaiio's forté is drawing incredibly dynamic Simons and Catherines. Just look at him go! It is so hard to pick a favourite!

Lumipaiio have also drawn an incredible concept called Leggy Catherine, among other things.

Plushie by DonutTyphoon

https://www.deviantart.com/donuttyphoon/art/Simon-Jarrett-Plush-634126774

It's cute! It's small! It glows in the dark! It's a perfect boy.

Animation by Rabbitintheheadlights

http://rabbitinheadlights.tumblr.com/post/136645293417

Rabbitintheheadlights is asking the right questions. Note how we don't have mirrors in the early game?

Art by Bardicles


Bardicles draws the cutest little Simons, and keeps us entertained with their short comics!

Art by Shaidis

http://shaidis.tumblr.com/post/130194112902/heading-to-tau

One of our favourite levels deserves some love, and Shaidis delivers! This piece is beautiful, and it is no wonder it shows up whenever you search for SOMA fanart.

Art by Rennerei

http://rennerei.tumblr.com/post/140112671336


Is it a screenshot? Nope, just Rennerei working their magic!

This pick might be biased as our community manager has followed Rennerei since the early TBFP/Motorcity/TF2 days. It is truly inspiring to work on something, and then receive fanart from someone you admire.

You can also find Maren on Twitter and Instagram.


Pixel art by Adam Joe Pajor


Adam has done various cool pixel art pieces from SOMA, as well as Amnesia, which you should definitely check out in their Frictional tag on Tumblr.

You can also find Adam on Facebook!

Art by Dospeh

http://dospeh.tumblr.com/post/161279516189

Doseph has made an incredible set of all our major protagonists that you can find in their Frictional Games tag. The detail, atmosphere and claustrophobia in the works is astonishing.

You can also follow them on Instagram.

Art by Fayren

http://monsterboysandrobots.com/post/130086660988/soma-just-rip-out-my-heart-and-drop-it-in-the


Fayren does amazing original work, but it is an honour that they took time to create fanart for us.
They has also made another piece of SOMA fanart that we have up on our wall in the Malmö office.

You can also follow Fayren on Twitter.

Art by Mcfudgie

http://mcfudgie.tumblr.com/post/132701364480/simon-contemplates-on-the-important-things-like


Sick.

We're serious developers, but not too serious to enjoy some light-hearted wall punching! This is what any of us would do, isn't it?

Art by KylieRusek

http://kylierusek.tumblr.com/post/132754459129/i-love-this-game-so-much-hhh

Watch out, Simon, you're glitching out! Looking at your hands won't help you escape this nightmare.

You can find more art by KylieRusek on Twitter and Instagram.

Art by Wachtelspinat

http://wachtelspinat.tumblr.com/post/137309260311/so-we-played-soma-at-new-years-eve-and-i-didnt

http://wachtelspinat.tumblr.com/post/137579288681/friends-yy

These are some good, chunky boys - thank you Wachtelspinat! Knowing Simon, he would probably own that hoodie.

Cosplay by that-handmaid

http://that-handmaid.tumblr.com/post/133897386963/pfft

The creatures at Pathos-II might be terrifying, but that carpet is even more so! But this Simon is braving it like a champ.

Art by Blenderweasel

http://blenderweasel.tumblr.com/post/131258824330/inktober-day-15-im-only-partway-into-soma-and-i

Simon is an obviously unreliable narrator. He could have been a Roomba the whole time for all we know!

Cosplay by Essi.cosplay



Ess and her brother did an amazing job on the diving suit, down to the glowing eyes, WAU-infested trousers and even an Omnitool! And Simon eating pizza with a kawaii Reaper is the crossover we didn't know we wanted, but have now been enlightened.

Doll by Sadunacc

https://sadunacc.tumblr.com/post/170776944683/whoops-i-ended-up-making-simon-too

Sadunacc has created a lot of lovely fanarts, including some more beautiful Leggy Catherines. But this doll is so unique we had to share it - just look at it! A pocket-sized Simon!

Art by Piranyeaah


It is always cool to see artists' work progress - and for this work you can also see the progression shots! Piranyeaah did a lovely job capturing Simon's confusion.

Art by Snuffysbox

http://snuffysbox.tumblr.com/post/132359871722/deep-sea-buddy-adventure

They are friends! They are on an adventure! And nothing bad will happen!

http://snuffysbox.tumblr.com/post/132421650637/simon-jarretts

If you're Simon and I'm Simon... then are there also other Simons, possibly disguised as Roombas? Let's not think about that, and instead think about how nice it is to see all of them together.


Animation by Articlerotten

http://articlerotten.tumblr.com/post/137541646681/goofy-soma-gif-while-i-try-learning-how-to-make

This is the smallest walk cycle of all time. And it's adorable.

Art by Talondoodle

http://talondoodle.tumblr.com/post/138766483607/smol-simon-jarrett-for-all-your-smol-simon-jarrett

Is this a Simon, or is this a squirrel? He sits silly, but we still love him.

Art by starchild_hiroto


If this won't make them get along, then nothing will.

Cosplay by Steampoweredwerehog

https://steampoweredwerehog.tumblr.com/post/144826091502/behold-my-nearly-finished-simon-jarrett-from-soma

Inspiring people to push their limits and make something awesome is great! Steampoweredwerehog - if you're reading this, we'd love to see the final cosplay!

Art by S.paceheart


These were the good times! Glad to have them captured in a picture, forever in a state of ":D".

Animation by Cprartsalot

http://cprartsalot.tumblr.com/post/133127049490/whispers-still-cant-get-over-what-happened-in

You can find all the SOMA pieces by Cprartsalot in their SOMA tag! But if we had to pick our favourite, it would be this one.

Minecraft skin by IcarianPrince

Simon Jarrett



Just look at that Minecraft boy go! Just don't stay underwater for too long, we can't guarantee this skin will make you into an actual diver.

Art by TigerSpuds

https://www.deviantart.com/tigerspuds/art/SOMA-Ending-The-ARK-572975126

And to end things off, we present this piece of art. We can let Simon have a happy ending. At least for this one day.
Read More :- "Celebrating The 30Th Birthday Of Simon Jarrett"

Saturday 12 September 2020

Anyone Want To Go To GDC???





So you're a student with limited funds, your University can't send you, or you just want to lend a hand. Whatever the reason, you may still be able to attend this premiere event by becoming a Conference Associate. Are you willing to earn your attendance (and a little extra money) by doing about 25 hours of on-site work? Apply to be a Conference Associate (CA)!

Click here for more information about becoming a GDC CA!

If you still have questions after visiting that link, you can contact our CA Manager, Ian MacKenzie, at camanager@calounge.com.
Read More :- "Anyone Want To Go To GDC???"

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Initially believed to have been born on Earth, Goku later learns that he is a member of an extraterrestrial warrior race called the Saiyans, which is also the reason for his superhuman strength, and his birth name is Kakarot (カカロット Kakarotto). As Goku grows up, he becomes the Earth's mightiest warrior and protects his adopted home planet from those who seek to harm it. Goku is depicted as carefree and cheerful when at ease, but quickly serious and strategic-minded when in battle and also enthusiastic to fight. He is able to concentrate his Ki and use it for devastatingly powerful energy-based attacks; the most prominent being his signature Kamehameha (かめはめ波), in which Goku launches a blue energy blast from his palms. Also pure of heart, Goku has frequently granted mercy to his enemies, which has often earned him additional allies in the process (though has also resulted in others taking advantage of his kindness), and he is one of the few who can ride the magic cloud called Kinto'un (筋斗雲, lit. "Somersault Cloud", renamed "Flying Nimbus" in Funimation's dub); which was another element adapted from Journey to the West.[2]

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Thursday 3 September 2020

Anachronox (PC)

Anachronox logo
Developer:Ion Storm|Release Date:2001|Systems:Windows

Deus Ex-style spinning logo!

This week on Super Adventures, it's Ion Storm's fourth game (of six), Anachronox! It was supposed to come out much earlier than that, but then that was true of everything Ion Storm's Dallas studio worked on. Dominion: Storm over Gift 3 was supposed to be released in 1997 and came out a year later in 98, Daikatana was also supposed to hit shelves in 97 and was eventually finished three years later in 2000, and Anachronox was planned for 1998 and was finally released in 2001. It's not really a mystery why the Dallas studio was closed down the month after Anachronox's release, as even if the games had sold well (they hadn't) they must have been way way over budget.

The company's second studio in Austin had a lot more success with the legendary Deus Ex, and survived a few years longer to produce the considerably less legendary Deus Ex: Invisible War and a third Thief game, Deadly Shadows. Which means that during its life Ion Storm released Dominion, Daikatana, Deus Ex, Deus Ex 2, Deadly Shadows... and Anachronox. One of these titles doesn't match the pattern. They should've called this Danachronox, or Daikatanachronox.

Ion Storm was formed by John Romero and Tom Hall, who had both gotten pushed out of id Software due to creative differences. I haven't read Masters of Doom, but it seems like they wanted to be creative, while John Carmack wanted to get games finished. In fact Hall was technically lead designer on Doom, but the character-driven story he'd come up with was thrown out, because who even needs story in video games? To be fair, Doom did just fine without it, but Anachronox was Hall's project, and this time no one was going to stop him putting in all the story and characters and space adventure he wanted.

Hopefully that'll turn out to be a good thing.

Read on »
Read More :- "Anachronox (PC)"

Tuesday 1 September 2020

Your August Search performance for wanabidiiplace.blogspot.com

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