- LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
- Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime. - Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life. - Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
- Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
- CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
- Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
Friday, 29 March 2019
7 Best Highest Paying URL Shortener Sites to Earn Money Online
Get Your Anti-Gravitic Motor Running
I've been working on the Jetbikes for the last two weeks. Just the orange highlights are left at this point as well as the decals.
I didn't have these ready for Fall In!, but they're going to be getting some paint early next year I think, six custom Night Spinner turrets. I used most of the Forgeworld turret, just replacing the cockpit glass with some from fan-made proxies.
These didn't make it down to Fall In! either but I'm hoping to finish them before the end of the year and EpiComp. They're my Wild Riders, I decided to paint them up in Sunblitz Brotherhood colors.
The Impossibility Of Lusting After Single People
As I have explained before, the Greek word for lust refers to nothing but coveting: wanting to take something, a marital partner in this case, away from another person for one's own. It follows that the lust referred to in Matthew 5:28 does not even necessarily have a sexual component, since a person can covet another person's spouse in a nonsexual way. Regardless, sexual feelings for a separately married person are not themselves depraved. It is only the actual coveting of another person's spouse that the Bible prohibits. The Biblical condemnation of lust, though, by nature of what lust is, only applies when one person covets a separately married person.
In other words, it is not even possible for someone to lust after a single person, as single people do not maritally belong to anyone else in the first place (or they are not in a committed romantic/sexual relationship). Thus, there can be no desire to take them away from a life partner for oneself. Nevertheless, it is still possible for someone to sexually objectify an unmarried person, just as it is possible for a married person to objectify their spouse. Sexual objectification is, in fact, a worse offense than lust itself, for disregarding all of a person other than a single aspect is inherently degrading, whereas coveting someone else's spouse does not have to involve a near-total neglect of the victim's personhood.
If a woman sees an attractive man and experiences feelings of sexual attraction, even to the point where she fantasizes about his body while self-pleasuring, she has committed no sin, even if the man is married to another woman (it is pathetic that many people who claim to revere the Bible are often in denial about female sexuality [1], considering that the Bible gives clear examples of "female" sexuality being no different from "male" sexuality). There must be a desire on her part to take him from his current partner for her to be guilty of lust. Likewise, a man who sees an attractive woman, feels sexual attraction, and sexually fantasizes about her has not sinned, even if the woman is married to another man.
If someone has sexual feelings for a single person, though, it is impossible for lust to be present by default. Lust is not synonymous with sexual arousal or sexual attraction whether or not they are prompted by a married or single person, and neither of them needs to be fought or resisted on their own. God did not create human sexuality in order to condemn people for experiencing exactly what he intended.
[1]. https://thechristianrationalist.blogspot.com/2018/11/female-sexuality.html
The Trouble With Books
Chinese printed works were vast but rare. European books were smaller but still too long. Internet works are the actual length a reader needs, they are (or soon will be) available practically everywhere, and often readers can interact frequently with the author.
Most readers don't want to spend most of their time reading verbose works by single author, when a greater variety of more relevant and thoughtfully concise works are available from a much larger pool of thinkers. Prior to the Internet they had much less choice: books were just the way educated people learned and taught. (And many people still believe that reading and writing books is the sine quo non of being educated, just as many Europeans in 1500 still lauded the superiority of scribal methods and scholastic thought).
Magazines and newspapers involve smaller form factors, but they still draw from a very small pool of authors. These authors can only write in detail about a wider variety of subjects by pretending to know things that they don't: they take human institutions far more complicated than a single human can possibly comprehend and boil them down to a series of hypersimplified theories, what in less authoritative contexts we'd call ideologies or conspiracy theories.
Instead of being forced to read a vast number of words each from a small number and variety of authors, already widely read by many other people (making your reading of them often quite intellectually redundant), on the Internet you can read much less per-author text (and thus, potentially at least, far more thought out per word) from a much greater number and variety of authors.
The Internet also can be more interactive with more select groups than the old face-to-face + snail-mail + books regime— providing much more opportunity for Socratic dialog, glossing, and other intellectual processes that were too often neglected after Gutenberg. And while the Internet can produce far higher amounts of garbage, mixing up thoughtlessly popular haystacks with thoughtfully rare needles, search engines and links often make wading through these vasty spaces much easier. The Internet allows you to meet people who share your specialized interests and dialog with them, making possible specific interactions that rarely happened in the old regime. However, without actually reading the content, i.e. while initially searching for it, it is hard to distinguish thoughtless (even though textual) content from the thoughtful content -- a big reason why at least for the moment book-literacy retains its aura of intellectual superiority over Internet literacy: scholarly publishers with their monetary incentives often take the time to select the most thoughtful works for our consideration. Nevertheless, they lack the knowledge needed to select the most relevant works to match the wide variety of interests and knowledge of their readers, or to judge well among works outside their specialties.
Much as more efficient and speedier transportation networks enabled labor and natural resources to be brought together in a much greater variety of ways, so does the Internet by providing more direct and speedy connections between minds enable a far greater division of knowledge than was possible with in the face-to-face+snail-mail+books regime. However, in contrast to the economy of things, that division of knowledge is largely (so far, at least, and still mostly for the foreseeable future) unmonetized: the information economy is a vastly different beast than the economy of things.
That said, there is a good book(!) that covers much of this (along with of course a bunch of introductory material redundant for most readers, as well as the typical trivial or thoughtless text added to pad it out to books size): Smarter Than You Think by Clive Thompson.
tl;dr if you thought this blog post was too long, why would you ever pick up a book?
Thursday, 28 March 2019
[Shank 2] Game Free Download In Highly Compressed 500 Mb
Shank 2 Game Free Download
Shank 2 Overview
Shank 2 Game Features
- A simple game with more features than previous one
- Unlock able achievement points
- Difficulty level has been increased.
- Lots of weapons and explosives to buy
- You can buy a lot of other things from the store.
- A very interactive game
Screenshot--------------
Minimum System Requirements-------------
- CPU: Intel Pentium 4 2.4 GHz or better, AMD Athlon 64 2.4 GHz or better.
- CPU SPEED: 2.4 GHz.
- OS: Windows 7 SP1, Windows Vista with SP2, Windows XP with SP3. , All Windows.
- VIDEO CARD: NVIDIA GeForce 6800 Ultra (256MB) or ATI Radeon X1950 PRO (256MB) or greater.
- FREE DISK SPACE: 1.5 GB
Shank 2 Game Free Download
Click Below Link To Start Shank 2 Game Free Download.
It Is Full And Complete Game. Just Download And Start
Playing It. We Have Provided Direct Link Full Setup Of
Game.
Link 1 -Gamingbyayush Size - 500 Mb
Link 2 -Gamingbyayush Size - 500 Mb
Link 3 - Gamingbyayush Size - 402 Mb
Detallada La Compatibilidad Y Función De Los Amiibos De Metroid: Samus Returns
El contenido que ofrecen los diferentes amiibos son:
Samus Aran (colección Metroid )
Elon Reserve Tank (recuperación de la habilidad especial)
Metroid II Art Gallery (se desbloquea tras superar el juego)
Metroid (colección Metroid)
Metroid Marker (te dice la ubicación del Metroide más cercano)
Modo de dificultad FUSION (Se desbloquea tras terminar el juego)
Samus Aran (colección Super Smash Bros.)
Missile Reserve Tank (recuperación de misiles)
Concept Art Gallery (se desbloquea tras superar el juego)
Zero Suit Samus (colección Super Smash Bros.)
Energy Reserve Tank (recuperación de energía)
Sound Test (se desbloquea tras superar el juego)
¿Que os parecen estos amiibos y lo que ofrecen?,¿los comprareis?.
3 Accounts Of Iron Cue Giveaway By Malik XD
Welcome All
Refine your skills in the field of practice, go to the world in 1-vs-1 matches, or enter the tournament to win trophies and exclusive signs!
Wednesday, 27 March 2019
Kubuntu Desktop
FreeBSD fails me
Hose my computer while trying to update my OS once, shame on me.
Hose my computer while trying to update my OS twice, shame on my OS.
Last night I tried to update my "ports" (basically all the non-core software) on my FreeBSD system. There are three different programs to do this: portupgrade
, portmanager
, and portmaster
. AFAICT they all do the same thing, so I chose the one that was installed: portupgrade
.
Unfortunately, the process isn't completely automatic. There is this file called UPDATING
in the ports tree which contains a list of things that have changed which require manual intervention. It appears that several things get added to the list every week. Ugh. But after whittling it down, I concluded that the only thing I really needed to do was follow some instructions to remove KDE, because the KDE port had been updated to a new release and some things changed in incompatible ways.
Fine, whatever. I did as instructed. But then when I tried to run portupgrade
, it started complaining about ports being in an inconsistent state because the KDE libs had been removed. It directed me to run some pkgdb
, which started asking me obscure questions for which there didn't appear to be any right answer. After struggling with that for a bit, I canceled it and went back to portupgrade
, this time passing a flag which it had suggested I use if I wanted to skip verification of port states. It started installing, so I let it stew for awhile, and when I came back, my FreeBSD install was thoroughly broken.
I don't have time for this crap. It was fun while it lasted, FreeBSD, but it's time to find something a little lower-maintenance.
Let's try Kubuntu
I hear Ubuntu is popular, and it even has a specialized KDE-based version called Kubuntu. I decided to give it a try instead. Let's catalog the problems I run into and see how they compare to installing FreeBSD.
Can only prepare USB installer from Windows or Linux
My spare machine is a MacBook. When installing FreeBSD, I was able to download an installer image explicitly designed for a USB stick. Kubuntu can be installed from USB, but the images provided on the web site are strictly CD images. You can convert these into USB images, but it seems the only tools available to do this run on Windows and Linux, not OSX or FreeBSD. After struggling a bit I rebooted my MacBook into Windows.
syslinux hangs
Once I had the USB stick prepared, I tried to boot from it. Failure. All it did was print the version of syslinux it was using and then hang. "syslinux" is apparently a utility for producing bootable USB sticks based on Linux.
I really had no idea what to do about this, and a Google search didn't produce any hints. On a lark I tried downloading syslinux on my Windows machine and then running it to re-initialize the USB stick. I noticed that the version the Kubuntu installer had chosen to use was 3.86, whereas 4.03 is now available. The package contained an executable called "syslinux.exe". Not knowing what else to do, I ran it on the command line. It informed me of a bunch of options, none of which made any particular sense to me.
I tried "syslinux g:" to initialize the G drive. Nothing appeared to happen. But just in case, I then tried booting from it and, miraculously, it worked! Wow. Did not expect.
Installer fails
Unfortunately, immediately after choosing what to do from the bootloader menu, I was dumped to a shell with the error message: Can not mount /dev/loop1 on cow
Some Googling revealed that this happens if, when running the Ubuntu tool to prepare the USB stick, you choose the option to allocate some space to save temporary files on the stick. This is the only option the tool gives you, and it is enabled by default. Apparently it doesn't work. You have to disable this option. WTF?
OK fine. Re-did the USB stick and tried again. Hung at syslinux. Re-fixed syslinux and tried again. Finally, it works!
Whoa
I...
Whoa.
Holy polished OS, Batman. I mean, really. Wow.
Let's go through the problems I had on FreeBSD, and compare.
Installer
Once I got the USB stick correctly initialized, I have to say that the Kubuntu installer was the best OS installer I have ever used. The thing ran at native 2560x1600 resolution. It gave me the option to choose my keyboard layout (Dvorak) at the very first menu. The partition manager was simple and intuitive, and even gave me the option of using btrfs (though I held off for now since it seems it is not yet ready for prime-time). And the installer let me configure the system while it copied the files -- although there was very little configuration to do. The whole process took about ten minutes. It was better than the OSX installer. This was completely the opposite of FreeBSD.
Installing Packages
There's a beautiful GUI for this, and it's of course backed by apt. All packages are available in binary form and are updated regularly.
Graphics Driver
The included Nouveau driver immediately had me running at 2560x1600. Of course, it was a bit sluggish, so I set out to install the nVidia driver.
Kubuntu includes a GUI app for this. It fetches the driver for you, builds, and installs it, all with a nice progress bar.
Holy. Crap.
Graphical login
This was already working on first boot.
Audio
Here I have a minor problem. Audio works, but goes to both my headphones and speakers. Plugging in the headphones does not mute the speakers. This is not a big deal for me since I can separately turn off my speakers, but I was a little bit surprised to find that Linux did not seem to provide me any way to fix this. I actually found a GUI app for twiddling all kinds of things related to the HD Audio driver, but couldn't find any knob that would make it mute the speakers when the headphones were plugged in. AFAICT from the internets, this is a common problem, and the solution is usually to wait for the driver to be updated for your hardware.
Oh well. At least it does actually play to both the speakers and headphones by default, unlike FreeBSD which did not do anything with the headphones until I started poking at the boot configs.
Chrome
Well, obviously, I just installed the Google-provided package, which will now happily auto-update Chrome for me. No mucking around with source code here.
Flash
This worked out-of-the-box. Contrary to my experience on my work Linux machine, I have not seen any performance problems.
Fonts
A few fonts looked a little weird at first, until I installed the msttcorefonts package. Now everything looks good.
Suspend/Resume
The "sleep" option in the Kubuntu menu seems to work fine. The only odd part is that I have to press power to wake it -- keyboard keys are ignored. But I guess that's not a big deal.
iTunes replacement
Amarok is available, obviously. But after using it for awhile on FreeBSD, I have decided it is pretty much crap. The UI is weird and just does not do the things I want. I'll be on the lookout for something new, but this isn't really an OS issue.
ZFS
Linux does not have ZFS due to stupid licensing squabbles. ZFS is open source. Linux is open source. But the technicalities of the licenses do not allow them to be used together. Lame.
But I guess Linux now has BTRFS, which is similar. The Kubuntu installer actually gave me the option to use it, unlike the FreeBSD installer where I had to set up ZFS manually on the console. However, from what I've read, BTRFS is not quite ready yet, because it lacks an fsck
-like tool. This apparently means that a BTRFS partition can be left unrecoverable after a power failure. It looks like this will be resolved Real Soon Now, but I decided to play it safe until then.
Eclipse
Eclipse officially supports Linux, of course. But the packages available from apt were for version 3.5, whereas 3.6 has been out for a few months now. So, I decided to install the official release instead of the apt package.
Boot-up Splash Screen
Kubuntu provides a very nice, minimalist splash screen by default, and it even runs at native resolution (which the FreeBSD one certainly didn't).
Wine
The default apt repositories did not include Wine 1.3, but there's apparently an alternate repository listed on the Wine site that does. Installed from there. Piece of cake.
Starcraft 2 installed and patched with no problems, following basically the same procedure as I did on FreeBSD, except without the part where I had to upgrade the kernel, or the part where the patcher kept crashing. The latter is probably due to the newer Wine version.
Conclusion
Well, I'm pretty much blown away. What took me two or more weekends to set up on FreeBSD took only two weeknights on Kubuntu. Of course, it's no real surprise that Kubuntu would be more usable than FreeBSD, but I honestly didn't expect this much polish. I could actually see non-technical users using this. Canonical has done an amazing job.
Tuesday, 26 March 2019
Remothered Horror Game # 1 😎 DEEPAK THE TAMIL GAMER
Fortnite id DEEPAKDKS
Pubg mobile game id deepakdks8124
rules of survival deepakdks
how to download fortnite video link https://youtu.be/Td-0opZ0quk
😎😎😎😎😎😎😎😎😎SUBSCRIBE MY CHANNEL😂😂😂😂😂😂😂😂😂😂
Levels Of Understanding
However, if that desire to learn is strong, learning can develop through three main levels of understanding. The first level is the basic what to do to accomplish a task. The second level delves deeper into how things work in context to solve problems in the domain. The third and final level explores why things work the way they do. The answers to those three simple questions: what, how, and why encompass all of the understanding that can be gained from any skill, subject, or domain. To ground this discussion we'll focus on programming to make things more concrete. What is involved in each of these levels of understanding when learning how to program?
What Will Make it Work?
In the first stages of learning how to program, questions are filled with 'whats.' What are the different language features, like literals, control statements, functions, classes, delegates, etc? These features are introduced starting with the simple ones and building up to more complex concepts. What is the correct syntax? A large amount of time is spent negotiating with the compiler or interpreter on the right way to format program statements so that your program will actually execute. What is the sequence of instructions that will make the program do what it's supposed to do? When the compiler is not being utterly difficult with cryptic error messages, this is where most of the programmer's time is spent—debugging their program and trying to get it to work correctly.
The questions of 'what' form the basis for all future knowledge on the subject. Without knowing what is available and what is possible, all other questions don't have anything to hang on and would just confuse matters until the basics are better understood. I find this to be true even now, after decades of programming. If I'm learning a new framework or a new language, I have to learn what's available and what the correct syntax is for a large portion of the system before any more complex concepts start to make any sense. It's like a fog surrounds the system, making everything opaque until I learn most of what's available and the fog starts to lift. The structure of the system starts to take shape, details become clearer, and I'm able to better understand the complexities of the system.
Knowing the lay of the land also helps later on because when I come to a new problem, I'm at least aware of various possibilities when trying to form a solution. I may remember some feature of the language or framework that could enable a neat way to solve the problem, and I just have to go look up how to use it. Learning the 'whats' of a new skill is certainly necessary to gain a working knowledge to be able to solve basic problems, but it would be a shame to stop there. We would be missing out on a vast amount of understanding if we stopped at what.
How Does it Work?
If the black box is a programming language, then one way of looking inside the box is to learn how the compiler or interpreter works to build and execute the statements of a program. Once you know how the compiler scans and parses the code, builds a symbol table and an abstract syntax tree, generates machine code, and links and executes the code, you have a far better understanding of what you can do with a programming language and how it all works together so that a program will do what you want it to do.
When you really learn how functions work and how languages capable of functional programming work, entirely new solutions become available for solving complex problems cleanly and elegantly. You learn how to pass functions around just like other parameters so that you can abstract away choices that would otherwise require lengthy and redundant if-else statements or case statements. Instead of hard-coding the steps of a function, you can pass in the steps that should be used as addition function arguments. These benefits, of course, are only the beginning of what you can do in functional programming languages.
Likewise, learning how classes and objects work in object-oriented languages opens up all kinds of options for organizing large, complex systems into more easily understood programs. When first learning about classes, concepts like inheritance, polymorphism, and encapsulation can be confusing, but once you understand how they work, it becomes clear that it's all about different ways of organizing a program, connecting data and methods for operating on that data, and getting it all to work as an integrated system.
We can even dig deeper into the workings of this black box to learn how the computer system actually executes the machine code that makes up a program. Learning how a program is loaded from disk into memory before it runs, how I/O works in all of its various forms, how the memory hierarchy is organized, and how instructions are executed on a processor all help you understand the context in which a program runs. With this knowledge you have a better appreciation for the scale of different program design choices and what trade-offs are involved for performance optimizations. Knowing how a program executes on real hardware makes it easier to identify where micro-optimizations won't matter at all and where optimizing inner loops or finding a more efficient algorithm are truly essential.
The importance of learning how things work applies equally well to learning how algorithms work or learning how a software framework works. Once you know how efficient algorithms are constructed you can more easily build new algorithms for problems that don't have ready-made solutions, yet. If you have a better understanding of how your favorite software framework is put together, and how all of the different pieces work together to make a complete functional system, you can make far better use of that framework to solve new and interesting problems instead of more instances of the tutorial problems you learned in the beginning. Learning how something works is not the end, though. There is a deeper question waiting to be answered that will unlock the true potential of a tool.
Why Does it Work?
At some point along the road to learning something new, we start asking the question why? Why is this done this way? Why is this choice preferred over that choice? Why does this work the way that it does? Sometimes these questions are asked too early, and we're not ready to hear the answers. We can't assimilate them into our overall understanding and retain the rationale behind the best practices and the inner workings of a system. Once the other questions of what and how are well traveled, the reasons for why can be better understood, and then they have a big impact on our mastery of this new thing we're learning.
With programming, when we start out the reasons why things are done a certain way in a certain language or framework don't make much sense. After gaining a better understanding of how a feature works, the question of why to use it becomes easier to understand as well. Why are blocks such an elegant solution in Ruby? An answer isn't even sufficient unless it addresses how blocks encapsulate a function and put the code that's relevant to the caller of the function in close proximity to it. When we really understand the reason why they're so elegant, it's much easier to see where they'll be most useful and how best to structure Ruby code to make the best use of blocks.
As another example how about the reason why MVC frameworks work so well as an architecture for software with a user interface? Such a question can hardly even be asked without understanding how an MVC framework is structured and how the different pieces interact. Simply learning what code to write to get an MVC framework up and running isn't enough to truly understand how best to use it in different situations. Learning how the framework really works, how the data moves through it, and how code in each of the model, view, and controller works together leads to a much better understanding of why they are so useful. Then it becomes easier to apply that framework to other problems that are much different than the original tutorial problem that was used as an introduction to the tool.
Taking a step back to the basics of writing code in general, Clean Code by Robert C. Martin is all about the reasons why we would structure code a certain way or make basic decisions about naming variables and functions with care. The beginner probably doesn't care much about these things because they wouldn't understand why they would be so important. I think reading this type of book as a second programming book after the introductory how-to-program type of book wouldn't add much value, but for a developing programmer who's been learning for a few years and may have exposure to more than one language, the wisdom contained in it is invaluable.
Why is the ultimate question, and it builds on itself as well. Understanding the answer to one why question can lead to a still deeper why question. With enough determination, a chain of why's can be followed until the point is reached where there's no longer a good explanation. This is the edge of a new frontier of knowledge, and it's places like these that are the most worth exploring and the most growth and development happens. Finding places where the why's end and putting in the effort to discover good answers is where real expertise lives.
This process of going through the phases of what, how, and why can take different forms. Sometimes the path is short and quick from figuring out what to do to make something work and understanding why it works so that the knowledge can be put to novel uses. Learning a new programming language feature in a mature language that you already know could have this short path. Other times the path can be long and difficult, like when learning an entirely new field of software engineering. It can take years of dedicated study to progress through the what's, how's, and why's of machine learning, embedded programming, or web development to reach a level of mastery when starting from square one. To keep moving ahead, learning is mostly a matter of asking the right questions and seeking the right answers.
Freedom Fighter Highlycompress Pc Game | High Compress
Freedom Fighter High Compressed. In 2002, EA Games officially announced Freedom: The Battle for Liberty Island, which was later named Freedom Fighters at the Electronic Entertainment Expo. The concept for the game was originally included in the turn-based strategic mode as a key element of the gameplay. The game was developed by IO Interactive using the 3D engine glacierFreedom fighters are the third person's shooter in which the player navigates with a team of teammates along with teammates through the streets of New York when he fights with captive Soviet forces. The player receives the charisma by performing various tasks, such as possession on the basis or destruction of the enemy supply. The more charisma is achieved, the more teammates can be recruited, up to a maximum of twelve. The player can direct recruitments by giving them simple orders like "adhere," "attack," and "defense".
Full version features of the software :
- CPU: Pentium III or Athlon equivalent.
- CPU SPEED: 733 MHz.
- RAM: 128 MB.
- OS: Windows 98/ME/2000/XP.
- VIDEO CARD: 32MB & Direct 8.1 compatible.
- TOTAL VIDEO RAM: 32 MB
Credits: EA GAMES
Download
DIRECT DOWNLOAD
Saturday, 23 March 2019
ouo.io - Make short links and earn the biggest money
Shrink and Share
Save you time and effort
Friday, 8 March 2019
New Domain properties added to your account
Message type: [WNC-20079368] | ||
Search Console New Domain properties added to your account Dear Search Console user, The Search Console team is always trying to improve our product, based on user feedback. One common complaint we heard is that users don't like having to create separate properties to cover http, https, www, m, and other variations of their site. We heard you, and we are proud to introduce a great new feature, called a Domain property, to consolidate your common site variations into a single property. A Domain property includes URLs from all subdomains, paths, and protocols. For example, if you define your Domain property as "example.com", your property includes URLs from example.com, m.example.com, www.example.com, and any other subdomains of example.com, on both http and https. The addition of these properties will not affect or remove your existing properties. You can remove these properties if you like. Domain properties are available only in new Search Console. We've created the following Domain properties for you, based on your existing properties (maximum 8 properties shown): You'll find these properties in your account today. | ||
|